download gaming graphics driver intel Intel HD Graphics Technology uhd630 vulkan

Intel Graphics Driver 25.20.100.6471 Released, Vulkan 1.1.93 Support Added

Intel logo

Intel logo

Intel has revealed a brand new graphics driver for its GPUs (Intel sixth, seventh, eighth and ninth Gen processors) on Home windows 10. This new driver (model 25.20.100.6471) comes with the next new options:

– Efficiency enhancements and optimizations for Mutant Yr Zero: Street to Eden*, Monster Hunter World* and Battlefield V* on sixth Era Intel® Core processors or larger.
– Improved help for 4K/1080p HDR video playback in Chrome* browser.
– High quality enhancements in brightness and colour when utilizing HDR embedded panels.
– Efficiency Enhancements in DX12 video games and/or purposes when operating in Hybrid graphics techniques
– Allow VESA Show ID 2.Zero offering improved help for HDR and better resolutions
– Allows HDR help on Daisy Chained Show Port Screens
– Improved efficiency and picture high quality when Conservative Morphological Anti- Aliasing (CMAA) is enabled for Video games and 3D purposes.

Highlights

This driver marks our 14th launch in 2018 which has included enhancements and help for over 55 video games on UHD Graphics 620 or higher. Keep tuned subsequent yr for extra month-to-month drivers and recreation help. That is just the start. Take management of your workforce of Mutants navigating submit human Earth with Mutant Yr Zero – Street to Eden*. Develop into the division officer inside the Ministry of authoritarian State, the place the best way up gained’t be straightforward in Beholder 2* or simply
chill out when you construct an appropriate eco system, present higher habitat, and see your wildlife develop in Equilinox* on Intel® UHD Graphics 620 or higher.
Enter into mankind’s biggest battle with Battlefield V* on a by no means seen earlier than depiction of World Warfare II with Intel® Iris Professional Graphics or higher. Battlefield V* help is not beta and is now manufacturing model.

Fastened points

– Intermittent crashes or hangs might happen in Battlefield V (DX11), Name of Obligation Black Ops IV, Cinema4D
– System might grasp intermittently when resuming from sleep or hibernate mode whereas utilizing Collage mode.
– Stability enhancements in PowerDVD Video Playback.

And be sure you learn this warning message earlier than putting in this driver:

WARNING: Failure to comply with the steerage under might end in system instability

These new drivers labeled as Home windows DCH graphics drivers usually are not backward suitable with our earlier graphics drivers that we’re now labeling Legacy. This implies if later you need to revert to a Legacy driver you will want to uninstall the driving force by way of Home windows Apps and Options and reboot the system earlier than putting in a Legacy driver. Failure to take action might end in minor to catastrophic points in your system in addition to system instability.

DO NOT use the INF / Have-Disk technique to put in or uninstall this driver because it bypasses the Intel installer designed to put in these new drivers, thereby probably leading to minor to main system instability. Because of this, we’re not offering the ZIP file for the subsequent a number of driver releases whereas customers transition to this new Microsoft driver platform.

 

Downloads

 
I shortly examined this driver on an Intel Core i7-8700Okay (with an UHD 630 GPU).

Intel UHD Graphics driver - software information

GL-Z : OpenGL and Vulkan information utility
GL-Z

 

OpenGL help

Intel v6444 is an OpenGL four.5 driver and exposes the identical OpenGL help than v4944 (245 OpenGL extensions).


– GL_VENDOR: Intel
– GL_RENDERER: Intel(R) UHD Graphics 630
– GL_VERSION: four.5.Zero – Construct 25.20.100.6471
– 245 extensions (GL=224 and WGL=21)

 

Vulkan help

Intel v6471 exposes Vulkan 1.1.93. Right here is the report from GPU Caps Viewer 1.40.1:


– Occasion extensions: 11
– VK_KHR_surface (model: 25)
– VK_KHR_win32_surface (model: 5)
– VK_KHR_external_memory_capabilities (model: 1)
– VK_KHR_external_semaphore_capabilities (model: 1)
– VK_KHR_external_fence_capabilities (model: 1)
– VK_KHR_get_physical_device_properties2 (model: 1)
– VK_KHR_get_surface_capabilities2 (model: 1)
– VK_KHR_device_group_creation (model: 1)
– VK_EXT_swapchain_colorspace (model: three)
– VK_EXT_debug_report (model: 9)
– VK_EXT_debug_utils (model: 1)
– Occasion layers: Zero
– Bodily units: 1
– [Vulkan device 0]: Intel(R) UHD Graphics 630 ——————
– API model: 1.1.93
– vendorID: 32902
– deviceID: 16018
– driver model: 1644871
– reminiscence heap rely: 2
– heap1: 3654MB
– heap2: 3654MB
– reminiscence sort rely: three
– mem sort Zero – heap index : Zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 1 – property flag : 15
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 43
– VK_KHR_swapchain (model: 68)
– VK_KHR_external_memory (model: 1)
– VK_KHR_external_memory_win32 (model: 1)
– VK_EXT_external_memory_host (model: 1)
– VK_KHR_external_semaphore (model: 1)
– VK_KHR_external_semaphore_win32 (model: 1)
– VK_KHR_external_fence (model: 1)
– VK_KHR_external_fence_win32 (model: 1)
– VK_KHR_get_memory_requirements2 (model: 1)
– VK_KHR_bind_memory2 (model: 1)
– VK_KHR_dedicated_allocation (model: 1)
– VK_KHR_sampler_mirror_clamp_to_edge (model: 1)
– VK_KHR_maintenance1 (model: 1)
– VK_KHR_maintenance2 (model: 1)
– VK_KHR_maintenance3 (model: 1)
– VK_KHR_shader_draw_parameters (model: 1)
– VK_KHR_push_descriptor (model: 1)
– VK_KHR_descriptor_update_template (model: 1)
– VK_KHR_multiview (model: 1)
– VK_KHR_16bit_storage (model: 1)
– VK_KHR_8bit_storage (model: 1)
– VK_EXT_shader_subgroup_ballot (model: 1)
– VK_EXT_shader_subgroup_vote (model: 1)
– VK_KHR_storage_buffer_storage_class (model: 1)
– VK_KHR_variable_pointers (model: 1)
– VK_KHR_relaxed_block_layout (model: 1)
– VK_EXT_sampler_filter_minmax (model: 1)
– VK_KHR_device_group (model: 1)
– VK_KHR_sampler_ycbcr_conversion (model: 1)
– VK_EXT_post_depth_coverage (model: 1)
– VK_EXT_shader_viewport_index_layer (model: 1)
– VK_EXT_shader_stencil_export (model: 1)
– VK_EXT_conservative_rasterization (model: 1)
– VK_EXT_sample_locations (model: 1)
– VK_KHR_draw_indirect_count (model: 1)
– VK_KHR_image_format_list (model: 1)
– VK_EXT_vertex_attribute_divisor (model: three)
– VK_EXT_descriptor_indexing (model: 2)
– VK_EXT_inline_uniform_block (model: 1)
– VK_KHR_create_renderpass2 (model: 1)
– VK_KHR_driver_properties (model: 1)
– VK_KHR_vulkan_memory_model (model: 2)
– VK_EXT_conditional_rendering (model: 1)
– gadget layers: Zero
– gadget options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: false
– wideLines: true
– largePoints: true
– alphaToOne: true
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: true
– textureCompressionASTC_LDR: true
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: false
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: true
– shaderResourceMinLod: false
– sparseBinding: true
– sparseResidencyBuffer: true
– sparseResidencyImage2D: true
– sparseResidencyImage3D: true
– sparseResidency2Samples: true
– sparseResidency4Samples: true
– sparseResidency8Samples: true
– sparseResidency16Samples: true
– sparseResidencyAliased: true
– variableMultisampleRate: true
– inheritedQueries: true
– system limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 134217728
– maxUniformBufferRange: 65536
– maxStorageBufferRange: 134217728
– maxPushConstantsSize: 256
– maxMemoryAllocationCount: 1871241
– maxSamplerAllocationCount: 4000
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17592186044416
– maxBoundDescriptorSets: eight
– maxPerStageDescriptorSamplers: 64
– maxPerStageDescriptorUniformBuffers: 200
– maxPerStageDescriptorSampledImages: 200
– maxPerStageDescriptorStorageImages: 16
– maxPerStageDescriptorInputAttachments: eight
– maxPerStageResources: 200
– maxDescriptorSetSamplers: 384
– maxDescriptorSetUniformBuffers: 1200
– maxDescriptorSetUniformBuffersDynamic: 16
– maxDescriptorSetStorageBuffers: 1200
– maxDescriptorSetStorageBuffersDynamic: 16
– maxDescriptorSetSampledImages: 1200
– maxDescriptorSetStorageImages: 96
– maxDescriptorSetInputAttachments: eight
– maxVertexInputAttributes: 16
– maxVertexInputBindings: 16
– maxVertexInputAttributeOffset: 2047
– maxVertexInputBindingStride: 4095
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 32
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 256
– maxGeometryTotalOutputComponents: 1024
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 16
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65536; 65536; 65536]
– maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 64]
– subPixelPrecisionBits: eight
– subTexelPrecisionBits: eight
– mipmapPrecisionBits: eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 16.000000
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [32768; 32768]
– viewportBoundsRange: [-65536.000000 ; 65535.000000]
– viewportSubPixelBits: eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 16
– minUniformBufferOffsetAlignment: 32
– minStorageBufferOffsetAlignment: 16
– minTexelOffset: 4294967288
– maxTexelOffset: 7
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -Zero.500000
– maxInterpolationOffset: Zero.437500
– subPixelInterpolationOffsetBits: four
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 31
– framebufferDepthSampleCounts: 31
– framebufferStencilSampleCounts: 31
– framebufferNoAttachmentsSampleCounts: 31
– maxColorAttachments: eight
– sampledImageColorSampleCounts: 31
– sampledImageIntegerSampleCounts: 31
– sampledImageDepthSampleCounts: 31
– sampledImageStencilSampleCounts: 31
– storageImageSampleCounts: 31
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 83.333000
– maxClipDistances: eight
– maxCullDistances: eight
– maxCombinedClipAndCullDistances: eight
– discreteQueuePriorities: 2
– pointSizeRange: [0.125000 ; 255.875000]
– lineWidthRange: [0.000000 ; 7.992188]
– pointSizeGranularity: Zero.125000
– lineWidthGranularity: Zero.007813
– strictLines: Zero
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 16
– optimalBufferCopyRowPitchAlignment: 16
– nonCoherentAtomSize: 1