gaming graphics driver intel Intel HD Graphics opencl opengl Technology vulkan

Intel Graphics Driver 25.20.100.6519 Released, Vulkan 1.1.95 and new OpenGL Extensions Added

Intel logo



Intel logo

Intel has revealed a new graphics driver for its GPUs (Intel sixth, seventh, eighth and ninth Gen processors) on Home windows 10. This new driver (model 25.20.100.6519) comes with the next new options:

  • New Intel Audio Driver (10.26.00.05)
  • Home windows ML (Machine Studying) Optimization
  • Higher help for Home windows* 10 Ambient mild sensor framework
  • Energy and efficiency enhancements:
    • Improved shader cache efficiency of DirectML metacommands for Microsoft WinML- based mostly purposes on seventh Era Intel® Core processor and larger.
    • Efficiency enhancements and optimizations for F1 2018* (DX 12*) on sixth Era Intel® Core processors or greater.
    • Practical and efficiency enhancements in Vulkan driver.

Points fastened:

– Intermittent crashes or hangs might happen in Battlefield V* (DX12).
– Minor graphics anomalies could also be noticed in Farming Simulator 2019.
– Optimization checkbox for gaming tuning within the Graphics Management Panel doesn’t refresh after restoring settings in some methods.
– Video profile settings in Intel® Graphics Management Panel might not apply after white stability or shade stability.
– Energy consumption could also be larger after disconnecting HDMI 2.Zero show.
– 4K decision could also be misplaced when switched between HD and 4K screens throughout sleep mode.
– Brightness compensation could also be utilized when in SDR (Commonplace Decision) mode.
– Efficiency could also be barely decrease on sure graphics workloads in full display after resuming from sleep

 

Downloads

 
I shortly examined this driver on an Intel Core i7-8700Okay (with an UHD 630 GPU).

Intel UHD Graphics driver - software information

GL-Z: OpenGL and Vulkan information utility
GL-Z

 

OpenGL help

Intel v6519 is an OpenGL four.5 driver and exposes 251 OpenGL extensions. Six new extensions have been added:

– GL_ARB_gl_spirv
– GL_ARB_pipeline_statistics_query
– GL_ARB_spirv_extensions
– GL_ARB_texture_filter_anisotropic
– GL_ARB_transform_feedback_overflow_query
– GL_KHR_no_error

Appears like OpenGL four.6 help is coming…


– GL_VENDOR: Intel
– GL_RENDERER: Intel(R) UHD Graphics 630
– GL_VERSION: four.5.Zero – Construct 25.20.100.6519
– GL_SHADING_LANGUAGE_VERSION: four.50 – Construct 25.20.100.6519
– OpenGL Extensions: 251 extensions (GL=230 and WGL=21)
– GL_3DFX_texture_compression_FXT1
– GL_AMD_depth_clamp_separate
– GL_AMD_vertex_shader_layer
– GL_AMD_vertex_shader_viewport_index
– GL_ARB_ES2_compatibility
– GL_ARB_ES3_1_compatibility
– GL_ARB_ES3_compatibility
– GL_ARB_arrays_of_arrays
– GL_ARB_base_instance
– GL_ARB_bindless_texture
– GL_ARB_blend_func_extended
– GL_ARB_buffer_storage
– GL_ARB_cl_event
– GL_ARB_clear_buffer_object
– GL_ARB_clear_texture
– GL_ARB_clip_control
– GL_ARB_color_buffer_float
– GL_ARB_compatibility
– GL_ARB_compressed_texture_pixel_storage
– GL_ARB_compute_shader
– GL_ARB_conditional_render_inverted
– GL_ARB_conservative_depth
– GL_ARB_copy_buffer
– GL_ARB_copy_image
– GL_ARB_cull_distance
– GL_ARB_debug_output
– GL_ARB_depth_buffer_float
– GL_ARB_depth_clamp
– GL_ARB_depth_texture
– GL_ARB_derivative_control
– GL_ARB_direct_state_access
– GL_ARB_draw_buffers
– GL_ARB_draw_buffers_blend
– GL_ARB_draw_elements_base_vertex
– GL_ARB_draw_indirect
– GL_ARB_draw_instanced
– GL_ARB_enhanced_layouts
– GL_ARB_explicit_attrib_location
– GL_ARB_explicit_uniform_location
– GL_ARB_fragment_coord_conventions
– GL_ARB_fragment_layer_viewport
– GL_ARB_fragment_program
– GL_ARB_fragment_program_shadow
– GL_ARB_fragment_shader
– GL_ARB_fragment_shader_interlock
– GL_ARB_framebuffer_no_attachments
– GL_ARB_framebuffer_object
– GL_ARB_framebuffer_sRGB
– GL_ARB_geometry_shader4
– GL_ARB_get_program_binary
– GL_ARB_get_texture_sub_image
– GL_ARB_gl_spirv
– GL_ARB_gpu_shader5
– GL_ARB_gpu_shader_fp64
– GL_ARB_half_float_pixel
– GL_ARB_half_float_vertex
– GL_ARB_indirect_parameters
– GL_ARB_instanced_arrays
– GL_ARB_internalformat_query
– GL_ARB_internalformat_query2
– GL_ARB_invalidate_subdata
– GL_ARB_map_buffer_alignment
– GL_ARB_map_buffer_range
– GL_ARB_multi_bind
– GL_ARB_multi_draw_indirect
– GL_ARB_multisample
– GL_ARB_multitexture
– GL_ARB_occlusion_query
– GL_ARB_occlusion_query2
– GL_ARB_pipeline_statistics_query
– GL_ARB_pixel_buffer_object
– GL_ARB_point_parameters
– GL_ARB_point_sprite
– GL_ARB_polygon_offset_clamp
– GL_ARB_post_depth_coverage
– GL_ARB_program_interface_query
– GL_ARB_provoking_vertex
– GL_ARB_query_buffer_object
– GL_ARB_robust_buffer_access_behavior
– GL_ARB_robustness
– GL_ARB_robustness_isolation
– GL_ARB_sample_shading
– GL_ARB_sampler_objects
– GL_ARB_seamless_cube_map
– GL_ARB_seamless_cubemap_per_texture
– GL_ARB_separate_shader_objects
– GL_ARB_shader_atomic_counter_ops
– GL_ARB_shader_atomic_counters
– GL_ARB_shader_bit_encoding
– GL_ARB_shader_draw_parameters
– GL_ARB_shader_group_vote
– GL_ARB_shader_image_load_store
– GL_ARB_shader_image_size
– GL_ARB_shader_objects
– GL_ARB_shader_precision
– GL_ARB_shader_stencil_export
– GL_ARB_shader_storage_buffer_object
– GL_ARB_shader_subroutine
– GL_ARB_shader_texture_image_samples
– GL_ARB_shading_language_100
– GL_ARB_shading_language_420pack
– GL_ARB_shading_language_packing
– GL_ARB_shadow
– GL_ARB_spirv_extensions
– GL_ARB_stencil_texturing
– GL_ARB_sync
– GL_ARB_tessellation_shader
– GL_ARB_texture_barrier
– GL_ARB_texture_border_clamp
– GL_ARB_texture_buffer_object
– GL_ARB_texture_buffer_object_rgb32
– GL_ARB_texture_buffer_range
– GL_ARB_texture_compression
– GL_ARB_texture_compression_bptc
– GL_ARB_texture_compression_rgtc
– GL_ARB_texture_cube_map
– GL_ARB_texture_cube_map_array
– GL_ARB_texture_env_add
– GL_ARB_texture_env_combine
– GL_ARB_texture_env_crossbar
– GL_ARB_texture_env_dot3
– GL_ARB_texture_filter_anisotropic
– GL_ARB_texture_float
– GL_ARB_texture_gather
– GL_ARB_texture_mirror_clamp_to_edge
– GL_ARB_texture_mirrored_repeat
– GL_ARB_texture_multisample
– GL_ARB_texture_non_power_of_two
– GL_ARB_texture_query_levels
– GL_ARB_texture_query_lod
– GL_ARB_texture_rectangle
– GL_ARB_texture_rg
– GL_ARB_texture_rgb10_a2ui
– GL_ARB_texture_stencil8
– GL_ARB_texture_storage
– GL_ARB_texture_storage_multisample
– GL_ARB_texture_swizzle
– GL_ARB_texture_view
– GL_ARB_timer_query
– GL_ARB_transform_feedback2
– GL_ARB_transform_feedback3
– GL_ARB_transform_feedback_instanced
– GL_ARB_transform_feedback_overflow_query
– GL_ARB_transpose_matrix
– GL_ARB_uniform_buffer_object
– GL_ARB_vertex_array_bgra
– GL_ARB_vertex_array_object
– GL_ARB_vertex_attrib_64bit
– GL_ARB_vertex_attrib_binding
– GL_ARB_vertex_buffer_object
– GL_ARB_vertex_program
– GL_ARB_vertex_shader
– GL_ARB_vertex_type_10f_11f_11f_rev
– GL_ARB_vertex_type_2_10_10_10_rev
– GL_ARB_viewport_array
– GL_ARB_window_pos
– GL_ATI_separate_stencil
– GL_EXT_abgr
– GL_EXT_bgra
– GL_EXT_blend_color
– GL_EXT_blend_equation_separate
– GL_EXT_blend_func_separate
– GL_EXT_blend_minmax
– GL_EXT_blend_subtract
– GL_EXT_clip_volume_hint
– GL_EXT_compiled_vertex_array
– GL_EXT_direct_state_access
– GL_EXT_draw_buffers2
– GL_EXT_draw_range_elements
– GL_EXT_fog_coord
– GL_EXT_framebuffer_blit
– GL_EXT_framebuffer_multisample
– GL_EXT_framebuffer_object
– GL_EXT_geometry_shader4
– GL_EXT_gpu_program_parameters
– GL_EXT_gpu_shader4
– GL_EXT_multi_draw_arrays
– GL_EXT_packed_depth_stencil
– GL_EXT_packed_float
– GL_EXT_packed_pixels
– GL_EXT_polygon_offset_clamp
– GL_EXT_rescale_normal
– GL_EXT_secondary_color
– GL_EXT_separate_specular_color
– GL_EXT_shader_framebuffer_fetch
– GL_EXT_shader_integer_mix
– GL_EXT_shadow_funcs
– GL_EXT_stencil_two_side
– GL_EXT_stencil_wrap
– GL_EXT_texture3D
– GL_EXT_texture_array
– GL_EXT_texture_compression_s3tc
– GL_EXT_texture_edge_clamp
– GL_EXT_texture_env_add
– GL_EXT_texture_env_combine
– GL_EXT_texture_filter_anisotropic
– GL_EXT_texture_integer
– GL_EXT_texture_lod_bias
– GL_EXT_texture_rectangle
– GL_EXT_texture_sRGB
– GL_EXT_texture_sRGB_decode
– GL_EXT_texture_shared_exponent
– GL_EXT_texture_snorm
– GL_EXT_texture_storage
– GL_EXT_texture_swizzle
– GL_EXT_timer_query
– GL_EXT_transform_feedback
– GL_IBM_texture_mirrored_repeat
– GL_INTEL_conservative_rasterization
– GL_INTEL_fragment_shader_ordering
– GL_INTEL_framebuffer_CMAA
– GL_INTEL_map_texture
– GL_INTEL_multi_rate_fragment_shader
– GL_INTEL_performance_query
– GL_KHR_blend_equation_advanced
– GL_KHR_blend_equation_advanced_coherent
– GL_KHR_context_flush_control
– GL_KHR_debug
– GL_KHR_no_error
– GL_KHR_texture_compression_astc_hdr
– GL_KHR_texture_compression_astc_ldr
– GL_NV_blend_square
– GL_NV_conditional_render
– GL_NV_primitive_restart
– GL_NV_texgen_reflection
– GL_SGIS_generate_mipmap
– GL_SGIS_texture_edge_clamp
– GL_SGIS_texture_lod
– GL_SUN_multi_draw_arrays
– GL_WIN_swap_hint
– WGL_EXT_swap_control
– WGL_EXT_depth_float
– WGL_ARB_buffer_region
– WGL_ARB_extensions_string
– WGL_ARB_make_current_read
– WGL_ARB_pixel_format
– WGL_ARB_pbuffer
– WGL_EXT_extensions_string
– WGL_ARB_multisample
– WGL_ARB_pixel_format_float
– WGL_ARB_framebuffer_sRGB
– WGL_ARB_create_context
– WGL_ARB_create_context_profile
– WGL_EXT_pixel_format_packed_float
– WGL_EXT_create_context_es_profile
– WGL_EXT_create_context_es2_profile
– WGL_NV_DX_interop
– WGL_INTEL_cl_sharing
– WGL_NV_DX_interop2
– WGL_ARB_create_context_robustness
– WGL_ARB_context_flush_control

 

Vulkan help

Intel v6519 exposes Vulkan 1.1.95. Right here is the report from GPU Caps Viewer 1.41.three:


– Occasion extensions: 11
– VK_KHR_surface (model: 25)
– VK_KHR_win32_surface (model: 5)
– VK_KHR_external_memory_capabilities (model: 1)
– VK_KHR_external_semaphore_capabilities (model: 1)
– VK_KHR_external_fence_capabilities (model: 1)
– VK_KHR_get_physical_device_properties2 (model: 1)
– VK_KHR_get_surface_capabilities2 (model: 1)
– VK_KHR_device_group_creation (model: 1)
– VK_EXT_swapchain_colorspace (model: three)
– VK_EXT_debug_report (model: 9)
– VK_EXT_debug_utils (model: 1)
– Occasion layers: 2
– VK_LAYER_VALVE_steam_overlay (model: 1.1.73, impl: 1)
– VK_LAYER_LUNARG_standard_validation (model: 1.Zero.92, impl: 1)
– Bodily units: 1
– [Vulkan device 0]: Intel(R) UHD Graphics 630 ——————
– API model: 1.1.95
– vendorID: 32902
– deviceID: 16018
– driver model: 1644919
– reminiscence heap rely: 2
– heap1: 3654MB
– heap2: 3654MB
– reminiscence sort rely: three
– mem sort Zero – heap index : Zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 1 – property flag : 15
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 44
– VK_KHR_swapchain (model: 68)
– VK_KHR_external_memory (model: 1)
– VK_KHR_external_memory_win32 (model: 1)
– VK_EXT_external_memory_host (model: 1)
– VK_KHR_external_semaphore (model: 1)
– VK_KHR_external_semaphore_win32 (model: 1)
– VK_KHR_external_fence (model: 1)
– VK_KHR_external_fence_win32 (model: 1)
– VK_KHR_get_memory_requirements2 (model: 1)
– VK_KHR_bind_memory2 (model: 1)
– VK_KHR_dedicated_allocation (model: 1)
– VK_KHR_sampler_mirror_clamp_to_edge (model: 1)
– VK_KHR_maintenance1 (model: 1)
– VK_KHR_maintenance2 (model: 1)
– VK_KHR_maintenance3 (model: 1)
– VK_KHR_shader_draw_parameters (model: 1)
– VK_KHR_push_descriptor (model: 1)
– VK_KHR_descriptor_update_template (model: 1)
– VK_KHR_multiview (model: 1)
– VK_KHR_16bit_storage (model: 1)
– VK_KHR_8bit_storage (model: 1)
– VK_EXT_shader_subgroup_ballot (model: 1)
– VK_EXT_shader_subgroup_vote (model: 1)
– VK_KHR_storage_buffer_storage_class (model: 1)
– VK_KHR_variable_pointers (model: 1)
– VK_KHR_relaxed_block_layout (model: 1)
– VK_EXT_sampler_filter_minmax (model: 1)
– VK_KHR_device_group (model: 1)
– VK_KHR_sampler_ycbcr_conversion (model: 1)
– VK_EXT_post_depth_coverage (model: 1)
– VK_EXT_shader_viewport_index_layer (model: 1)
– VK_EXT_shader_stencil_export (model: 1)
– VK_EXT_conservative_rasterization (model: 1)
– VK_EXT_sample_locations (model: 1)
– VK_KHR_draw_indirect_count (model: 1)
– VK_KHR_image_format_list (model: 1)
– VK_EXT_vertex_attribute_divisor (model: three)
– VK_EXT_descriptor_indexing (model: 2)
– VK_EXT_inline_uniform_block (model: 1)
– VK_KHR_create_renderpass2 (model: 1)
– VK_KHR_swapchain_mutable_format (model: 1)
– VK_KHR_driver_properties (model: 1)
– VK_KHR_vulkan_memory_model (model: 2)
– VK_EXT_conditional_rendering (model: 1)
– system layers: Zero
– gadget options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: false
– wideLines: true
– largePoints: true
– alphaToOne: true
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: true
– textureCompressionASTC_LDR: true
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: false
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: true
– shaderResourceMinLod: false
– sparseBinding: true
– sparseResidencyBuffer: true
– sparseResidencyImage2D: true
– sparseResidencyImage3D: true
– sparseResidency2Samples: true
– sparseResidency4Samples: true
– sparseResidency8Samples: true
– sparseResidency16Samples: true
– sparseResidencyAliased: true
– variableMultisampleRate: true
– inheritedQueries: true
– system limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 134217728
– maxUniformBufferRange: 65536
– maxStorageBufferRange: 134217728
– maxPushConstantsSize: 256
– maxMemoryAllocationCount: 1871241
– maxSamplerAllocationCount: 4000
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17592186044416
– maxBoundDescriptorSets: eight
– maxPerStageDescriptorSamplers: 64
– maxPerStageDescriptorUniformBuffers: 200
– maxPerStageDescriptorSampledImages: 200
– maxPerStageDescriptorStorageImages: 16
– maxPerStageDescriptorInputAttachments: eight
– maxPerStageResources: 200
– maxDescriptorSetSamplers: 384
– maxDescriptorSetUniformBuffers: 1200
– maxDescriptorSetUniformBuffersDynamic: 16
– maxDescriptorSetStorageBuffers: 1200
– maxDescriptorSetStorageBuffersDynamic: 16
– maxDescriptorSetSampledImages: 1200
– maxDescriptorSetStorageImages: 96
– maxDescriptorSetInputAttachments: eight
– maxVertexInputAttributes: 32
– maxVertexInputBindings: 32
– maxVertexInputAttributeOffset: 2047
– maxVertexInputBindingStride: 4095
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 32
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 256
– maxGeometryTotalOutputComponents: 1024
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 16
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65536; 65536; 65536]
– maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 64]
– subPixelPrecisionBits: eight
– subTexelPrecisionBits: eight
– mipmapPrecisionBits: eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 16.000000
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [32768; 32768]
– viewportBoundsRange: [-65536.000000 ; 65535.000000]
– viewportSubPixelBits: eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 16
– minUniformBufferOffsetAlignment: 32
– minStorageBufferOffsetAlignment: 16
– minTexelOffset: 4294967288
– maxTexelOffset: 7
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -Zero.500000
– maxInterpolationOffset: Zero.437500
– subPixelInterpolationOffsetBits: four
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 31
– framebufferDepthSampleCounts: 31
– framebufferStencilSampleCounts: 31
– framebufferNoAttachmentsSampleCounts: 31
– maxColorAttachments: eight
– sampledImageColorSampleCounts: 31
– sampledImageIntegerSampleCounts: 31
– sampledImageDepthSampleCounts: 31
– sampledImageStencilSampleCounts: 31
– storageImageSampleCounts: 31
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 83.333000
– maxClipDistances: eight
– maxCullDistances: eight
– maxCombinedClipAndCullDistances: eight
– discreteQueuePriorities: 2
– pointSizeRange: [0.125000 ; 255.875000]
– lineWidthRange: [0.000000 ; 7.992188]
– pointSizeGranularity: Zero.125000
– lineWidthGranularity: Zero.007813
– strictLines: Zero
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 16
– optimalBufferCopyRowPitchAlignment: 16
– nonCoherentAtomSize: 1

 

OpenCL help

Report from GPU Caps Viewer:


– Num OpenCL platforms: 1
– CL_PLATFORM_NAME: Intel(R) OpenCL
– CL_PLATFORM_VENDOR: Intel(R) Company
– CL_PLATFORM_VERSION: OpenCL 2.1
– CL_PLATFORM_PROFILE: FULL_PROFILE
– Num units: 2

– CL_DEVICE_NAME: Intel(R) UHD Graphics 630
– CL_DEVICE_VENDOR: Intel(R) Company
– CL_DRIVER_VERSION: 25.20.100.6519
– CL_DEVICE_PROFILE: FULL_PROFILE
– CL_DEVICE_VERSION: OpenCL 2.1 NEO
– CL_DEVICE_TYPE: GPU
– CL_DEVICE_VENDOR_ID: 0x8086
– CL_DEVICE_MAX_COMPUTE_UNITS: 24
– CL_DEVICE_MAX_CLOCK_FREQUENCY: 1200MHz
– CL_DEVICE_ADDRESS_BITS: 32
– CL_DEVICE_MAX_MEM_ALLOC_SIZE: 838834KB
– CL_DEVICE_GLOBAL_MEM_SIZE: 1638MB
– CL_DEVICE_MAX_PARAMETER_SIZE: 1024
– CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
– CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 512KB
– CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
– CL_DEVICE_LOCAL_MEM_TYPE: Native (scratchpad)
– CL_DEVICE_LOCAL_MEM_SIZE: 64KB
– CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 838834KB
– CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: three
– CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256]
– CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
– CL_EXEC_NATIVE_KERNEL: 966484
– CL_DEVICE_IMAGE_SUPPORT: YES
– CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
– CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128
– CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
– CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
– CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
– CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
– CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
– CL_DEVICE_MAX_SAMPLERS: 16
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: eight
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: four
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
– CL_DEVICE_EXTENSIONS: 43
– Extensions:
– cl_khr_3d_image_writes
– cl_khr_byte_addressable_store
– cl_khr_fp16
– cl_khr_depth_images
– cl_khr_global_int32_base_atomics
– cl_khr_global_int32_extended_atomics
– cl_khr_icd
– cl_khr_image2d_from_buffer
– cl_khr_local_int32_base_atomics
– cl_khr_local_int32_extended_atomics
– cl_intel_subgroups
– cl_intel_required_subgroup_size
– cl_intel_subgroups_short
– cl_khr_spir
– cl_intel_accelerator
– cl_intel_media_block_io
– cl_intel_driver_diagnostics
– cl_intel_device_side_avc_motion_estimation
– cl_khr_priority_hints
– cl_khr_throttle_hints
– cl_khr_create_command_queue
– cl_khr_fp64
– cl_khr_subgroups
– cl_khr_il_program
– cl_intel_spirv_side_avc_motion_estimation
– cl_intel_spirv_media_block_io
– cl_intel_spirv_subgroups
– cl_khr_mipmap_image
– cl_khr_mipmap_image_writes
– cl_intel_planar_yuv
– cl_intel_packed_yuv
– cl_intel_motion_estimation
– cl_intel_advanced_motion_estimation
– cl_khr_gl_sharing
– cl_khr_gl_depth_images
– cl_khr_gl_event
– cl_khr_gl_msaa_sharing
– cl_intel_dx9_media_sharing
– cl_khr_dx9_media_sharing
– cl_khr_d3d10_sharing
– cl_khr_d3d11_sharing
– cl_intel_d3d11_nv12_media_sharing
– cl_intel_simultaneous_sharing

– CL_DEVICE_NAME: Intel(R) Core(TM) i7-8700Okay CPU @ three.70GHz
– CL_DEVICE_VENDOR: Intel(R) Company
– CL_DRIVER_VERSION: 7.6.Zero.1125
– CL_DEVICE_PROFILE: FULL_PROFILE
– CL_DEVICE_VERSION: OpenCL 2.1 (Construct Zero)
– CL_DEVICE_TYPE: CPU
– CL_DEVICE_VENDOR_ID: 0x8086
– CL_DEVICE_MAX_COMPUTE_UNITS: 12
– CL_DEVICE_MAX_CLOCK_FREQUENCY: 3700MHz
– CL_DEVICE_ADDRESS_BITS: 32
– CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
– CL_DEVICE_GLOBAL_MEM_SIZE: 511MB
– CL_DEVICE_MAX_PARAMETER_SIZE: 3840
– CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
– CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
– CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
– CL_DEVICE_LOCAL_MEM_TYPE: International
– CL_DEVICE_LOCAL_MEM_SIZE: 32KB
– CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
– CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: three
– CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
– CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
– CL_EXEC_NATIVE_KERNEL: 966480
– CL_DEVICE_IMAGE_SUPPORT: YES
– CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
– CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
– CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
– CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
– CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
– CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
– CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
– CL_DEVICE_MAX_SAMPLERS: 480
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
– CL_DEVICE_EXTENSIONS: 17
– Extensions:
– cl_khr_icd
– cl_khr_global_int32_base_atomics
– cl_khr_global_int32_extended_atomics
– cl_khr_local_int32_base_atomics
– cl_khr_local_int32_extended_atomics
– cl_khr_byte_addressable_store
– cl_khr_depth_images
– cl_khr_3d_image_writes
– cl_intel_exec_by_local_thread
– cl_khr_spir
– cl_khr_dx9_media_sharing
– cl_intel_dx9_media_sharing
– cl_khr_d3d11_sharing
– cl_khr_gl_sharing
– cl_khr_fp64
– cl_khr_image2d_from_buffer
– cl_intel_vec_len_hint