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Intel HD Graphics Driver v6323 Released, VDDM 2.5 and Vulkan 1.1.83 Support Added – Geeks3D

Intel HD Graphics driver control panel

Intel HD Graphics driver control panel

Intel’s driver group has revealed a brand new graphics driver for all current GPUs (Intel sixth, seventh and eighth Gen processors) on Home windows 10. This new driver (model 25.20.100.6323) brings help for Home windows 10 October 2018 Replace (model 1809 with VDDM 2.5) and HDR for embedded laptop computer panels.

Loaded with many visible enhancements, this WDDM 2.5 Home windows 10 October 2018 Replace (v1809) driver introduces sensible HDR10 on inner shows, enabling full high quality HDR10 for video streaming, video games, and content material creation on each exterior and laptop computer shows. Support for Broad Shade Gamut has been added for succesful shows in addition to enhancements in EDR high quality. This driver additionally introduces help for the DirectX* 12 Shader Mannequin 6.three Compiler and improves scorching plug audio synchronization between the Graphics and Audio drivers.

This driver additionally introduces efficiency enhancements for Microsoft WinML-based purposes on seventh Era Intel® Core processors and greater, by together with an preliminary set of DirectML MetaCommands on supported platforms. These driver optimizations convey a considerable speedup to machine studying and AI-enabled purposes that require sure kinds of convolution or matrix multiply operations.

This driver brings energy optimizations to your system to enhance battery lifetime, together with when the show is in standby. This driver additionally has efficiency enhancements for Professional Evolution Soccer* 2019 (DirectX* 11 model) on sixth Era Intel® Core processors or greater.

New Options

– Allows full high quality HDR10 in embedded laptop computer shows
– HDR and EDR enhancements for exterior and laptop computer shows
– Support for Extensive Colour Gamut Shows
– WinML efficiency optimizations
– Support for DirectX 12 Shader Mannequin 6.three Compiler
– Improves scorching plug audio synchronization between the Graphics and Audio drivers
– Efficiency enhancements and optimizations for Professional Evolution Soccer* 2019 on sixth Era Intel® Core processors or greater
– Reminiscence Optimizations in Vulkan
– Improved colour high quality throughout video playback and battery lifetime when show is in standby
– Safety fixes and enhancements

Full launch notes can be found HERE.

Downloads

Intel HD Graphics driver - software information

GL-Z : OpenGL and Vulkan information utility
GL-Z Zero.four.1

 

OpenGL help

Intel v6323 is an OpenGL four.5 driver and exposes the identical OpenGL help than v4944 (245 OpenGL extensions).


– GL_VENDOR: Intel
– GL_RENDERER: Intel(R) HD Graphics 630
– GL_VERSION: four.5.Zero – Construct 25.20.100.6323
– 245 extensions (GL=224 and WGL=21)

 

Vulkan help

Intel v6323 exposes Vulkan 1.1.83. Right here is the report from GPU Caps Viewer 1.39:


– Occasion extensions: 13
– VK_EXT_debug_report (model: 9)
– VK_EXT_display_surface_counter (model: 1)
– VK_KHR_get_physical_device_properties2 (model: 1)
– VK_KHR_get_surface_capabilities2 (model: 1)
– VK_KHR_surface (model: 25)
– VK_KHR_win32_surface (model: 6)
– VK_KHR_external_fence_capabilities (model: 1)
– VK_KHR_external_memory_capabilities (model: 1)
– VK_KHR_external_semaphore_capabilities (model: 1)
– VK_NV_external_memory_capabilities (model: 1)
– VK_KHR_device_group_creation (model: 1)
– VK_EXT_swapchain_colorspace (model: three)
– VK_EXT_debug_utils (model: 1)
– Occasion layers: 2
– VK_LAYER_NV_optimus (model: 1.Zero.65, impl: 1)
– VK_LAYER_LUNARG_standard_validation (model: 1.Zero.82, impl: 1)
– Bodily units: 1
– [Vulkan device 0]: Intel(R) HD Graphics 630 ——————
– API model: 1.1.83
– vendorID: 32902
– deviceID: 22811
– driver model: 1644723
– reminiscence heap rely: 2
– heap1: 3660MB
– heap2: 3660MB
– reminiscence sort rely: three
– mem sort Zero – heap index : Zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 1 – property flag : 15
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 39
– VK_KHR_swapchain (model: 70)
– VK_KHR_external_memory (model: 1)
– VK_KHR_external_memory_win32 (model: 1)
– VK_EXT_external_memory_host (model: 1)
– VK_KHR_external_semaphore (model: 1)
– VK_KHR_external_semaphore_win32 (model: 1)
– VK_KHR_external_fence (model: 1)
– VK_KHR_external_fence_win32 (model: 1)
– VK_KHR_get_memory_requirements2 (model: 1)
– VK_KHR_bind_memory2 (model: 1)
– VK_KHR_dedicated_allocation (model: three)
– VK_KHR_sampler_mirror_clamp_to_edge (model: 1)
– VK_KHR_maintenance1 (model: 2)
– VK_KHR_maintenance2 (model: 1)
– VK_KHR_maintenance3 (model: 1)
– VK_KHR_shader_draw_parameters (model: 1)
– VK_KHR_push_descriptor (model: 2)
– VK_KHR_descriptor_update_template (model: 1)
– VK_KHR_multiview (model: 1)
– VK_KHR_16bit_storage (model: 1)
– VK_KHR_8bit_storage (model: 1)
– VK_EXT_shader_subgroup_ballot (model: 1)
– VK_EXT_shader_subgroup_vote (model: 1)
– VK_KHR_storage_buffer_storage_class (model: 1)
– VK_KHR_variable_pointers (model: 1)
– VK_KHR_relaxed_block_layout (model: 1)
– VK_EXT_sampler_filter_minmax (model: 1)
– VK_KHR_device_group (model: three)
– VK_KHR_sampler_ycbcr_conversion (model: 1)
– VK_EXT_post_depth_coverage (model: 1)
– VK_EXT_shader_viewport_index_layer (model: 1)
– VK_EXT_shader_stencil_export (model: 1)
– VK_EXT_conservative_rasterization (model: 1)
– VK_EXT_sample_locations (model: 1)
– VK_KHR_draw_indirect_count (model: 1)
– VK_KHR_image_format_list (model: 1)
– VK_EXT_vertex_attribute_divisor (model: 2)
– VK_EXT_descriptor_indexing (model: 2)
– VK_KHR_create_renderpass2 (model: 1)
– gadget layers: 1
– VK_LAYER_NV_optimus (model: 1.Zero.65, impl: 1)
– gadget options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: false
– wideLines: true
– largePoints: true
– alphaToOne: true
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: true
– textureCompressionASTC_LDR: true
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: false
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: true
– shaderResourceMinLod: false
– sparseBinding: true
– sparseResidencyBuffer: true
– sparseResidencyImage2D: true
– sparseResidencyImage3D: true
– sparseResidency2Samples: true
– sparseResidency4Samples: true
– sparseResidency8Samples: true
– sparseResidency16Samples: true
– sparseResidencyAliased: true
– variableMultisampleRate: true
– inheritedQueries: true
– gadget limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 134217728
– maxUniformBufferRange: 65536
– maxStorageBufferRange: 134217728
– maxPushConstantsSize: 256
– maxMemoryAllocationCount: 1874157
– maxSamplerAllocationCount: 4000
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17592186044416
– maxBoundDescriptorSets: eight
– maxPerStageDescriptorSamplers: 64
– maxPerStageDescriptorUniformBuffers: 200
– maxPerStageDescriptorSampledImages: 200
– maxPerStageDescriptorStorageImages: 16
– maxPerStageDescriptorInputAttachments: eight
– maxPerStageResources: 200
– maxDescriptorSetSamplers: 384
– maxDescriptorSetUniformBuffers: 1200
– maxDescriptorSetUniformBuffersDynamic: 16
– maxDescriptorSetStorageBuffers: 1200
– maxDescriptorSetStorageBuffersDynamic: 16
– maxDescriptorSetSampledImages: 1200
– maxDescriptorSetStorageImages: 96
– maxDescriptorSetInputAttachments: eight
– maxVertexInputAttributes: 16
– maxVertexInputBindings: 16
– maxVertexInputAttributeOffset: 2047
– maxVertexInputBindingStride: 4095
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 32
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 256
– maxGeometryTotalOutputComponents: 1024
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 16
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65536; 65536; 65536]
– maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 64]
– subPixelPrecisionBits: eight
– subTexelPrecisionBits: eight
– mipmapPrecisionBits: eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 16.000000
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [32768; 32768]
– viewportBoundsRange: [-65536.000000 ; 65535.000000]
– viewportSubPixelBits: eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 16
– minUniformBufferOffsetAlignment: 32
– minStorageBufferOffsetAlignment: 16
– minTexelOffset: 4294967288
– maxTexelOffset: 7
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -Zero.500000
– maxInterpolationOffset: Zero.437500
– subPixelInterpolationOffsetBits: four
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 31
– framebufferDepthSampleCounts: 31
– framebufferStencilSampleCounts: 31
– framebufferNoAttachmentsSampleCounts: 31
– maxColorAttachments: eight
– sampledImageColorSampleCounts: 31
– sampledImageIntegerSampleCounts: 31
– sampledImageDepthSampleCounts: 31
– sampledImageStencilSampleCounts: 31
– storageImageSampleCounts: 31
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 83.333000
– maxClipDistances: eight
– maxCullDistances: eight
– maxCombinedClipAndCullDistances: eight
– discreteQueuePriorities: 2
– pointSizeRange: [0.125000 ; 255.875000]
– lineWidthRange: [0.000000 ; 7.992188]
– pointSizeGranularity: Zero.125000
– lineWidthGranularity: Zero.007813
– strictLines: Zero
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 16
– optimalBufferCopyRowPitchAlignment: 16
– nonCoherentAtomSize: 1